#1 Introduction video-- The introduction video meets the ISTE's NETS for teachers standards outlined in objective 3) C "communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats" The introduction video was a cool way to break the ice of shyness and nervousness, that students often time experience when asked to stand up (in front of the classroom) and introduce themselves to their peers. Often time you feel under pressure as you try to think about what you're going to tell the class (or what you want them to know) about you. The introduction video allows you to plan out and possibly rehearse what information that you would like to share with the audience. This technique is better because the student can create the recording anywhere ( in a comfortable and relaxed setting) and download it to any computer. The recording can be edited to make it more personal (customized). It is a more creative way for not only your peers but also for teachers to get to know each individual. I did not like this particular assignment because we did this activity in class as a group so therefore, students recorded one another. I was nervous and felt that I was put on the spot. However, I would have much rather have taken the camera home and made the recording on my own. In my opinion, I think this activity can be beneficial to the classroom because as I stated sometimes standing up in front of your peers and making an introduction can be challenging for some students.
#2 Concept Map-- Concept mapping meets the ISTE's NETS for teachers standards outlined in objective 1) C "promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes" Concept mapping is a creative diagram that allows students to use words, pictures, and form other ideas in any subject area to show relationship. It breaks away from the traditional brainstorming and jotting down ideas on paper. It is a more innovative and creative way of making connections between the main idea and its subtopics. The program itself has many examples and formats that you could choose. It also promotes individuality and the creativity of the students. Concept mapping can be useful in the classroom because it allows the students to jot down main ideas (topics) and build relationships from that main topic. It enhances study skills and logical thinking patterns thus allowing students to view the parts of material as a whole. I liked concept mapping because the program was more creative than a typical cluster or tree branching map. I could use various shapes, color, and add images and form different lines patterns to show relationships .
#3 Voki-- Voki meets the ISTE's NETS for teachers standards outlined in objective 2) D " provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching" The voki tutorial is a fun and creative educational tool. It is easy to set up and it can be posted to any website or blog. This tutorial not only introduces learning material in a fun and innovative way but it promotes learning, motivates the students to participate more in the classroom and improves their study skills and comprehension. Teachers and students can create and customize speaking avatars. The information is typed (text) and the avatar can translate the information in several different languages. Since we live in the technological age, students as well as the teachers are shying away from the traditional classrooms. Teachers can post assignments and students can log on almost anywhere and not fall behind ( due to absences, activities/field trips during class times, or sports). Although, I had never heard of or used this tutorial before, I did find it quite interesting and somewhat useful for future classrooms. In my opinion, I think we shouldn't deviate from the "hands-on" teaching methods of the past, but for this computer savvy generation this tutorial can be implemented into the traditional classroom setting as a reinforcement tool and creative learning strategy.
#4 Windows Movie Maker-- Windows movie maker meets the ISTE's NETS for teachers standards outlined in objective #1) A "promote, support, and model creative and innovative thinking and inventiveness" The movie maker program, in my opinion, was much like a power point presentation. You can download images, add text, and sound. The program has unique because the features enable students to be creative and add a more personal touch and tailor made. For instance, if you have a lot of pictures loaded to a digital device,(such as a computer, camera, or other devices); rather than trying to upload and share all these images via email or social networks, the pictures can be formatted to make a video. I have neutral feelings about this program, it was basically a power point presentation. It could be used in a classroom because students would enjoy being able to download pictures and images of their choice and putting together a story line.
#5 2.0 Sites-- 2.0 sites-- meets the ISTE's NETS for teachers standards outlined in objective #2) C "customize and personalize learning activities to address students' diverse learning styles, working strategies , and abilities using digital tools and resources" Most of the applications on this site are helpful resources for students as well as teachers. These sites promote a more student-centered atmosphere than the traditional classrooms. Students tend to be more engaged in classroom discussions in the technological setting than teacher dominated classrooms. A student that is reserved might find it challenging to engage in a regular classroom discussion but to engage in a discussion via blogs, wikis, etc they might be more prone to engage or participate. I did find some of these sites resourceful. There were some that as an educator I could use to create lesson plans, quizzes, and other educational games/activities that would motivate children to learn. Because technology is a vital part of our world and is being integrated into all the schools these programs are much needed tools. For the most part the sites that I did log on to were user friendly and implement creative and innovative ways to make learning fun.
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